mixedcards/Assets/Battle
henriquenakashima c61b10338f Bigger font
2020-09-26 21:51:02 -04:00
..
CardsHeroes Implement emotions 2020-09-26 18:24:46 -04:00
CardsMonsters Implement IronskinDraught 2020-09-24 00:43:31 -04:00
Effects Implement emotions 2020-09-26 18:24:46 -04:00
Graphics Add some art, fix UI anchors 2020-09-26 15:57:58 -04:00
MonsterAI Implement BlindFury 2020-09-24 01:01:21 -04:00
Monsters Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
Targeting Add guards and implement basic cards 2020-09-26 17:20:47 -04:00
Triggers Implement Whirlwind 2020-09-24 00:24:49 -04:00
UI Bigger font 2020-09-26 21:51:02 -04:00
BaseCard.cs Implement emotions 2020-09-26 18:24:46 -04:00
BaseCard.cs.meta Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
BattleCardPrefabConstants.cs Refactor HeroHandControls out of BattlePlayerControls 2020-09-20 14:12:04 -04:00
BattleCardPrefabConstants.cs.meta Refactor HeroHandControls out of BattlePlayerControls 2020-09-20 14:12:04 -04:00
BattleController.cs Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
BattleController.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleDeck.cs Implement emotions 2020-09-26 18:24:46 -04:00
BattleDeck.cs.meta Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
BattleHero.cs Add guards and implement basic cards 2020-09-26 17:20:47 -04:00
BattleHero.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleMonster.cs Implement Whirlwind 2020-09-24 00:24:49 -04:00
BattleMonster.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleParticipant.cs Dead participants don't get block 2020-09-26 18:28:08 -04:00
BattleParticipant.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleParticipantSprite.cs Add hit animation 2020-09-25 20:45:12 -04:00
BattleParticipantSprite.cs.meta Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
BattlePlayerControls.cs Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
BattlePlayerControls.cs.meta Create cards and make them buttons 2020-09-18 00:23:38 -04:00
BattleScene.unity Change font 2020-09-26 21:43:53 -04:00
BattleScene.unity.meta Initial import 2020-09-17 22:52:50 -04:00
BattleState.cs Implement emotions 2020-09-26 18:24:46 -04:00
BattleState.cs.meta Mark cards that are not playable 2020-09-24 23:00:36 -04:00
BattleStatus.cs Implement statuses, GolemCharge, GolemBerserk, stun 2020-09-20 22:02:34 -04:00
BattleStatus.cs.meta Implement statuses, GolemCharge, GolemBerserk, stun 2020-09-20 22:02:34 -04:00
BattleZone.cs Implement acquiring cards. Thunderstorm acquires Lightning Strikes. 2020-09-19 17:26:14 -04:00
BattleZone.cs.meta Implement acquiring cards. Thunderstorm acquires Lightning Strikes. 2020-09-19 17:26:14 -04:00
CardDatabase.cs Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
CardDatabase.cs.meta Create CardDatabase 2020-09-19 00:34:27 -04:00
CardsHeroes.meta Split CardsHeroes and CardsMonsters 2020-09-19 22:44:07 -04:00
CardsMonsters.meta Split CardsHeroes and CardsMonsters 2020-09-19 22:44:07 -04:00
CardType.cs Implement emotions 2020-09-26 18:24:46 -04:00
CardType.cs.meta Split Action into Attack and Skill 2020-09-19 17:30:40 -04:00
Effects.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
EnergyPool.cs Implement emotions 2020-09-26 18:24:46 -04:00
EnergyPool.cs.meta Add monster energy indicator 2020-09-20 15:26:18 -04:00
Graphics.meta Add hit animation 2020-09-25 20:45:12 -04:00
HandControls.cs Scale UI correctly 2020-09-26 16:43:30 -04:00
HandControls.cs.meta Make HeroHandControls into generic HandControls 2020-09-20 14:17:54 -04:00
HandPlayability.cs Implement emotions 2020-09-26 18:24:46 -04:00
HandPlayability.cs.meta Mark cards that are not playable 2020-09-24 23:00:36 -04:00
HeroCard.cs Add some art, fix UI anchors 2020-09-26 15:57:58 -04:00
HeroCard.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
HeroCardDatabase.cs Implement emotions 2020-09-26 18:24:46 -04:00
HeroCardDatabase.cs.meta Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
HeroDatabase.cs Add guards and implement basic cards 2020-09-26 17:20:47 -04:00
HeroDatabase.cs.meta Initial import 2020-09-17 22:52:50 -04:00
IBattleEffect.cs Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffect.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectApplier.cs Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectApplier.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectResolver.cs Implement emotions 2020-09-26 18:24:46 -04:00
IBattleEffectResolver.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
InsightLevel.cs Implement Meditate 2020-09-22 01:09:20 -04:00
InsightLevel.cs.meta Implement Meditate 2020-09-22 01:09:20 -04:00
MonsterAI.meta Implement GolemFist 2020-09-20 15:45:59 -04:00
MonsterCard.cs Add some art, fix UI anchors 2020-09-26 15:57:58 -04:00
MonsterCard.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterCardDatabase.cs Implement Whirlwind 2020-09-24 00:24:49 -04:00
MonsterCardDatabase.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterDatabase.cs Initial import 2020-09-17 22:52:50 -04:00
MonsterDatabase.cs.meta Initial import 2020-09-17 22:52:50 -04:00
Monsters.meta Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
PlayArea.cs Restructure battle with Coroutines, monsters play from hand 2020-09-20 13:54:14 -04:00
PlayArea.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
PlayerAction.cs Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
PlayerAction.cs.meta Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
Targeting.meta Implement TargetingPolicy, Cover can only target other allies 2020-09-19 16:02:38 -04:00
TeamChoice.cs Implement Whirlwind 2020-09-24 00:24:49 -04:00
TeamChoice.cs.meta Implement Whirlwind 2020-09-24 00:24:49 -04:00
Trigger.cs Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
Trigger.cs.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TriggeredEffect.cs Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TriggeredEffect.cs.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
Triggers.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
UI.meta Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
white.png Initial import 2020-09-17 22:52:50 -04:00
white.png.meta Initial import 2020-09-17 22:52:50 -04:00