mixedcards/Assets/Battle/Effects/DealDamageEffect.cs
2020-09-19 21:33:32 -04:00

18 lines
445 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DealDamageEffect : IBattleEffect
{
private BattleParticipant target;
private int amount;
public DealDamageEffect(BattleParticipant target, int amount) {
this.target = target;
this.amount = amount;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.DealDamage(this.target, this.amount);
}
}