Create basic Story classes and parameterize monsters in Battle scene
This commit is contained in:
parent
6181a7d50c
commit
0d7f4f4954
17 changed files with 268 additions and 48 deletions
8
Assets/Story/SceneId.cs
Normal file
8
Assets/Story/SceneId.cs
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum SceneId
|
||||
{
|
||||
Chapter1_Cave,
|
||||
}
|
||||
11
Assets/Story/SceneId.cs.meta
Normal file
11
Assets/Story/SceneId.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d8adf44d7c7685443a7454f0ca29023b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Story/Scenes.meta
Normal file
8
Assets/Story/Scenes.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a17f0c1277fdfea4285176b4888ca019
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
45
Assets/Story/Scenes/Scene_Chapter1_Cave.cs
Normal file
45
Assets/Story/Scenes/Scene_Chapter1_Cave.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Scene_Chapter1_Cave: StoryScene
|
||||
{
|
||||
public override IEnumerator Play() {
|
||||
Debug.Log("OMG monsters!");
|
||||
yield return new WaitForSeconds(2f);
|
||||
|
||||
BattleParameters battleParameters = BuildBattleGolemBats();
|
||||
BattleSetup.StartBattle(battleParameters);
|
||||
}
|
||||
|
||||
private BattleParameters BuildBattleGolemBats() {
|
||||
BattleParameters battleParameters = new BattleParameters();
|
||||
MonsterId[] monsterIds = new MonsterId[3] {
|
||||
MonsterId.Golem,
|
||||
MonsterId.Bat,
|
||||
MonsterId.Bat,
|
||||
};
|
||||
|
||||
MCardId[] mCardIds = new MCardId[10] {
|
||||
MCardId.GraniteDefense,
|
||||
MCardId.GraniteDefense,
|
||||
MCardId.GolemCharge,
|
||||
MCardId.GolemFist,
|
||||
|
||||
MCardId.VampireFangs,
|
||||
MCardId.VampireFangs,
|
||||
MCardId.Whirlwind,
|
||||
|
||||
MCardId.VampireFangs,
|
||||
MCardId.VampireFangs,
|
||||
MCardId.Whirlwind,
|
||||
};
|
||||
int[] mCardOwnerIndexes = new int[10] {
|
||||
0, 0, 0, 0,
|
||||
1, 1, 1,
|
||||
2, 2, 2,
|
||||
};
|
||||
battleParameters.SetMonsters(monsterIds, mCardIds, mCardOwnerIndexes);
|
||||
return battleParameters;
|
||||
}
|
||||
}
|
||||
11
Assets/Story/Scenes/Scene_Chapter1_Cave.cs.meta
Normal file
11
Assets/Story/Scenes/Scene_Chapter1_Cave.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f44cf58dd36528d44892aa54d8d17637
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Story/StoryController.cs
Normal file
21
Assets/Story/StoryController.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StoryController : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// TODO: Read which scene should be loaded.
|
||||
StoryScene scene = StorySceneDatabase.Load(SceneId.Chapter1_Cave);
|
||||
|
||||
StartCoroutine(scene.Play());
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Story/StoryController.cs.meta
Normal file
11
Assets/Story/StoryController.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2e976139d539dae45bf8db63e6f697fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Story/StoryScene.cs
Normal file
8
Assets/Story/StoryScene.cs
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class StoryScene
|
||||
{
|
||||
public abstract IEnumerator Play();
|
||||
}
|
||||
11
Assets/Story/StoryScene.cs.meta
Normal file
11
Assets/Story/StoryScene.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 354fc5f67bf09ba42b407a7858cdf711
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
14
Assets/Story/StorySceneDatabase.cs
Normal file
14
Assets/Story/StorySceneDatabase.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StorySceneDatabase {
|
||||
public static StoryScene Load(SceneId id) {
|
||||
switch (id) {
|
||||
case SceneId.Chapter1_Cave:
|
||||
return new Scene_Chapter1_Cave();
|
||||
default:
|
||||
throw new System.NotImplementedException("StoryScene with id " + id + " missing.");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Story/StorySceneDatabase.cs.meta
Normal file
11
Assets/Story/StorySceneDatabase.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4bcc3155ffc3d3d4cb862f25f7ae431a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Add table
Add a link
Reference in a new issue