Create basic Story classes and parameterize monsters in Battle scene

This commit is contained in:
henriquenakashima 2020-09-26 23:04:14 -04:00
parent 6181a7d50c
commit 0d7f4f4954
17 changed files with 268 additions and 48 deletions

View file

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StoryController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// TODO: Read which scene should be loaded.
StoryScene scene = StorySceneDatabase.Load(SceneId.Chapter1_Cave);
StartCoroutine(scene.Play());
}
// Update is called once per frame
void Update()
{
}
}