Rename CardId to HCardId

This commit is contained in:
henriquenakashima 2020-09-24 00:35:08 -04:00
parent 33a28cf58e
commit 621069fd71
11 changed files with 40 additions and 41 deletions

View file

@ -5,7 +5,7 @@ using UnityEngine;
public class CardCover : HeroCard
{
public CardCover(BattleParticipant owner)
: base(owner, CardId.Cover, "Cover", 1, CardType.Skill,
: base(owner, HCardId.Cover, "Cover", 1, CardType.Skill,
"Block 3 damage on another target ally.") {
}

View file

@ -5,7 +5,7 @@ using UnityEngine;
public class CardCrashingPunch : HeroCard
{
public CardCrashingPunch(BattleParticipant owner)
: base(owner, CardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack,
: base(owner, HCardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack,
"Deals 3 damage to target.") {
}

View file

@ -5,7 +5,7 @@ using UnityEngine;
public class CardLightningStrike : HeroCard
{
public CardLightningStrike(BattleParticipant owner)
: base(owner, CardId.LightningStrike, "Lightning Strike", 2, CardType.Attack,
: base(owner, HCardId.LightningStrike, "Lightning Strike", 2, CardType.Attack,
"Deals 3 damage to target.") {
}

View file

@ -5,7 +5,7 @@ using UnityEngine;
public class CardScarring : HeroCard
{
public CardScarring(BattleParticipant owner)
: base(owner, CardId.Scarring, "Scarring", 2, CardType.Skill,
: base(owner, HCardId.Scarring, "Scarring", 2, CardType.Skill,
"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
}

View file

@ -5,13 +5,13 @@ using UnityEngine;
public class CardThunderstorm : HeroCard
{
public CardThunderstorm(BattleParticipant owner)
: base(owner, CardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
: base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
effectApplier.Apply(new AcquireCardsEffect(new CardId[] {CardId.LightningStrike, CardId.LightningStrike}, BattleZone.DrawPile, this.owner));
effectApplier.Apply(new AcquireCardsEffect(new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike}, BattleZone.DrawPile, this.owner));
yield break;
}
}

View file

@ -5,7 +5,7 @@ using UnityEngine;
public class MeditateHCard : HeroCard
{
public MeditateHCard(BattleParticipant owner)
: base(owner, CardId.Meditate, "Meditate", 2, CardType.Skill, "+1 insight. Draw a card.") {
: base(owner, HCardId.Meditate, "Meditate", 2, CardType.Skill, "+1 insight. Draw a card.") {
}
public override IEnumerator Use(