Check win and loss states
This commit is contained in:
parent
adc84f9aba
commit
8c641f5524
8 changed files with 69 additions and 7 deletions
|
|
@ -217,6 +217,9 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
|
|||
} else {
|
||||
this.heroDeck.MoveCardToDiscard(card);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
CheckState();
|
||||
}
|
||||
|
||||
public IEnumerator UseMonsterCard(MonsterCard card) {
|
||||
|
|
@ -230,6 +233,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
|
|||
}
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
CheckState();
|
||||
}
|
||||
|
||||
public void NotifyHeroTurnPassed() {
|
||||
|
|
@ -267,7 +271,22 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
|
|||
// Cleanup expired triggers
|
||||
this.damageTriggers.RemoveAll(t => t.Expired);
|
||||
}
|
||||
|
||||
|
||||
private void CheckState() {
|
||||
foreach (BattleParticipant p in this.heroes) {
|
||||
p.CheckState();
|
||||
}
|
||||
foreach (BattleParticipant p in this.monsters) {
|
||||
p.CheckState();
|
||||
}
|
||||
if (System.Array.TrueForAll(this.heroes, h => !h.IsAlive())) {
|
||||
Debug.Log("You lost!");
|
||||
}
|
||||
if (System.Array.TrueForAll(this.monsters, m => !m.IsAlive())) {
|
||||
Debug.Log("You won!");
|
||||
}
|
||||
}
|
||||
|
||||
public EnergyPool HeroEnergy {get => this.heroEnergy;}
|
||||
public EnergyPool MonsterEnergy {get => this.monsterEnergy;}
|
||||
|
||||
|
|
@ -282,10 +301,12 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
|
|||
}
|
||||
|
||||
public void IncreaseMaxHP(IncreaseMaxHPEffect effect) {
|
||||
if (effect.Target == null) return;
|
||||
effect.Target.IncreaseMaxHP(effect.Amount);
|
||||
}
|
||||
|
||||
public void AcquireHeroCards(AcquireCardsEffect effect) {
|
||||
if (effect.Participant == null) return;
|
||||
BattleHero hero = (BattleHero) effect.Participant;
|
||||
foreach (CardId cardId in effect.CardIds) {
|
||||
HeroCard acquiredCard = this.heroCardDatabase.CreateCard((int) cardId, hero);
|
||||
|
|
@ -307,6 +328,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
|
|||
private List<DamageTrigger> damageTriggers = new List<DamageTrigger>();
|
||||
|
||||
public int DealDamage(DealDamageEffect effect) {
|
||||
if (effect.Target == null) return 0;
|
||||
|
||||
int damageDealt = effect.Target.DealDamage(effect.Amount);
|
||||
foreach (DamageTrigger dt in this.damageTriggers) {
|
||||
if (dt.IsTriggeredBy(effect)) {
|
||||
|
|
@ -321,11 +344,14 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
|
|||
}
|
||||
|
||||
public int Heal(HealEffect effect) {
|
||||
if (effect.Target == null) return 0;
|
||||
|
||||
int healedAmount = effect.Target.Heal(effect.Amount);
|
||||
return healedAmount;
|
||||
}
|
||||
|
||||
public void AddBlock(BlockEffect effect) {
|
||||
if (effect.Target == null) return;
|
||||
effect.Target.AddBlock(effect.Amount);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,11 +47,14 @@ public class BattleParticipant
|
|||
}
|
||||
damage = Math.Min(this.hp, damage);
|
||||
this.hp -= damage;
|
||||
return damage;
|
||||
}
|
||||
|
||||
public void CheckState() {
|
||||
if (this.hp <= 0) {
|
||||
this.dead = true;
|
||||
TriggerOnDeath();
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
public int Heal(int amount) {
|
||||
|
|
|
|||
|
|
@ -306,8 +306,8 @@ MonoBehaviour:
|
|||
heroIds: 010000000000000002000000
|
||||
monsterIds: 000000000100000000000000
|
||||
cardIds: 00000000000000000000000000000000010000000100000001000000030000000300000004000000
|
||||
mCardIds: 00000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
mCardOwnerIndexes: 00000000000000000000000000000000000000000200000002000000020000000200000002000000
|
||||
mCardIds: 01000000010000000100000001000000000000000000000000000000000000000200000002000000
|
||||
mCardOwnerIndexes: 01000000010000000100000001000000000000000000000000000000020000000200000002000000
|
||||
heroUIPrefab: {fileID: 6641511084601005557, guid: ef1b469b45cedee418e4c4adf577cd00,
|
||||
type: 3}
|
||||
uiCanvas: {fileID: 35522588}
|
||||
|
|
|
|||
18
Assets/Battle/CardsMonsters/QuickSwiftDeathMCard.cs
Normal file
18
Assets/Battle/CardsMonsters/QuickSwiftDeathMCard.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class QuickSwiftDeathMCard : MonsterCard
|
||||
{
|
||||
public QuickSwiftDeathMCard(BattleParticipant owner)
|
||||
: base(owner, MCardId.GolemFist, "Quick Swift Death", 0, CardType.Attack,
|
||||
"Deals 100 damage to target. Target: nearest hero.") {
|
||||
}
|
||||
|
||||
public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
|
||||
BattleParticipant target = AIUtils.GetNearestHero(monsterViewpoint, this.owner);
|
||||
DealDamageEffect damageEffect = new DealDamageEffect(target, 100);
|
||||
effectApplier.Apply(damageEffect);
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
11
Assets/Battle/CardsMonsters/QuickSwiftDeathMCard.cs.meta
Normal file
11
Assets/Battle/CardsMonsters/QuickSwiftDeathMCard.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cc74c54a87a767f47bd838afb171504e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -17,6 +17,7 @@ public class AIUtils {
|
|||
nearestDistance = distance;
|
||||
}
|
||||
}
|
||||
if (nearestHeroIndex == -1) return null;
|
||||
return monsterViewpoint.Heroes[nearestHeroIndex];
|
||||
}
|
||||
|
||||
|
|
@ -38,6 +39,7 @@ public class AIUtils {
|
|||
highestHP = heroHP;
|
||||
}
|
||||
}
|
||||
if (highestHPHeroIndex == -1) return null;
|
||||
return monsterViewpoint.Heroes[highestHPHeroIndex];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
|||
public enum MCardId {
|
||||
VampireFangs,
|
||||
GolemFist,
|
||||
QuickSwiftDeath,
|
||||
}
|
||||
|
||||
public class MonsterCardDatabase : CardDatabase<MonsterCard>
|
||||
|
|
@ -17,6 +18,8 @@ public class MonsterCardDatabase : CardDatabase<MonsterCard>
|
|||
return new VampireFangsMCard(owner);
|
||||
case MCardId.GolemFist:
|
||||
return new GolemFistMCard(owner);
|
||||
case MCardId.QuickSwiftDeath:
|
||||
return new QuickSwiftDeathMCard(owner);
|
||||
default:
|
||||
throw new System.ArgumentException("MCardId unknown", "id");
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue