henriquenakashima
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a2ced7a003
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Create PlayerAction and use hero cards in parallel
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2020-09-26 18:52:30 -04:00 |
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henriquenakashima
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d48780d629
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Remove UI from dead battle participants
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2020-09-26 18:33:00 -04:00 |
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henriquenakashima
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6ac237449c
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Add Golem Charge art
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2020-09-26 18:30:24 -04:00 |
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henriquenakashima
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956b8f5c82
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Dead participants don't get block
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2020-09-26 18:28:08 -04:00 |
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henriquenakashima
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11df4f1164
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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henriquenakashima
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73557e3bbe
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Show which cards are disabled
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2020-09-24 23:29:30 -04:00 |
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henriquenakashima
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45b91ed352
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Mark cards that are not playable
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2020-09-24 23:00:36 -04:00 |
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henriquenakashima
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b5c900aa24
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Rename CardFoo to FooHCard
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2020-09-24 00:38:19 -04:00 |
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henriquenakashima
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621069fd71
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Rename CardId to HCardId
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2020-09-24 00:35:08 -04:00 |
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henriquenakashima
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ceb46f98b2
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Implement Meditate
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2020-09-22 01:09:20 -04:00 |
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henriquenakashima
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03ca23d484
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Create StatusUI
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2020-09-20 22:45:42 -04:00 |
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henriquenakashima
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dd9b360bfc
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Implement GraniteDefense
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2020-09-20 22:09:53 -04:00 |
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henriquenakashima
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ef9ec43c8a
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Implement statuses, GolemCharge, GolemBerserk, stun
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2020-09-20 22:02:34 -04:00 |
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henriquenakashima
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8c641f5524
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Check win and loss states
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2020-09-20 16:45:50 -04:00 |
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henriquenakashima
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adc84f9aba
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Only alive participants can act
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2020-09-20 16:02:13 -04:00 |
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henriquenakashima
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4ca7b7537a
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Add monster energy indicator
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2020-09-20 15:26:18 -04:00 |
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henriquenakashima
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6135ea1b24
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Restructure battle with Coroutines, monsters play from hand
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2020-09-20 13:54:14 -04:00 |
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henriquenakashima
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c2e8b526b6
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IBattleEffectResolver takes in the effects as params
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2020-09-20 11:58:35 -04:00 |
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henriquenakashima
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8b539e1b5c
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VampireFangs targets hero with highest HP
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2020-09-19 23:47:21 -04:00 |
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henriquenakashima
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c34b065ff5
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Use VampireFangs instead of flat 2 damage
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2020-09-19 23:35:47 -04:00 |
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henriquenakashima
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8423a2a87a
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Remove TODO from Scarring
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2020-09-19 22:50:20 -04:00 |
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henriquenakashima
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36074e09b2
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Add TODO.txt
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2020-09-19 22:49:35 -04:00 |
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