Commit graph

29 commits

Author SHA1 Message Date
henriquenakashima
31cb8fe4c0 Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
henriquenakashima
eb51ebace0 Refactor BattleSprites out of BattleController 2020-10-01 23:30:19 -04:00
henriquenakashima
737a851283 Enemies drop energy before, intentions are more accurate 2020-10-01 22:52:50 -04:00
henriquenakashima
94b3309bb7 Create TurnIntentions 2020-09-30 23:56:59 -04:00
henriquenakashima
d513657396 Monsters play emotions from hand 2020-09-30 19:25:38 -04:00
henriquenakashima
3b9a6f361d Add prologue, two story boxes 2020-09-27 22:36:10 -04:00
henriquenakashima
ba0252298c Add heroes to BattleParameters 2020-09-26 23:28:36 -04:00
henriquenakashima
a2ced7a003 Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
henriquenakashima
d48780d629 Remove UI from dead battle participants 2020-09-26 18:33:00 -04:00
henriquenakashima
6ac237449c Add Golem Charge art 2020-09-26 18:30:24 -04:00
henriquenakashima
956b8f5c82 Dead participants don't get block 2020-09-26 18:28:08 -04:00
henriquenakashima
11df4f1164 Implement emotions 2020-09-26 18:24:46 -04:00
henriquenakashima
73557e3bbe Show which cards are disabled 2020-09-24 23:29:30 -04:00
henriquenakashima
45b91ed352 Mark cards that are not playable 2020-09-24 23:00:36 -04:00
henriquenakashima
b5c900aa24 Rename CardFoo to FooHCard 2020-09-24 00:38:19 -04:00
henriquenakashima
621069fd71 Rename CardId to HCardId 2020-09-24 00:35:08 -04:00
henriquenakashima
ceb46f98b2 Implement Meditate 2020-09-22 01:09:20 -04:00
henriquenakashima
03ca23d484 Create StatusUI 2020-09-20 22:45:42 -04:00
henriquenakashima
dd9b360bfc Implement GraniteDefense 2020-09-20 22:09:53 -04:00
henriquenakashima
ef9ec43c8a Implement statuses, GolemCharge, GolemBerserk, stun 2020-09-20 22:02:34 -04:00
henriquenakashima
8c641f5524 Check win and loss states 2020-09-20 16:45:50 -04:00
henriquenakashima
adc84f9aba Only alive participants can act 2020-09-20 16:02:13 -04:00
henriquenakashima
4ca7b7537a Add monster energy indicator 2020-09-20 15:26:18 -04:00
henriquenakashima
6135ea1b24 Restructure battle with Coroutines, monsters play from hand 2020-09-20 13:54:14 -04:00
henriquenakashima
c2e8b526b6 IBattleEffectResolver takes in the effects as params 2020-09-20 11:58:35 -04:00
henriquenakashima
8b539e1b5c VampireFangs targets hero with highest HP 2020-09-19 23:47:21 -04:00
henriquenakashima
c34b065ff5 Use VampireFangs instead of flat 2 damage 2020-09-19 23:35:47 -04:00
henriquenakashima
8423a2a87a Remove TODO from Scarring 2020-09-19 22:50:20 -04:00
henriquenakashima
36074e09b2 Add TODO.txt 2020-09-19 22:49:35 -04:00