henriquenakashima
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cb88ae78b6
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Move PlayArea into BattleState
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2020-10-13 01:00:49 -04:00 |
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henriquenakashima
|
12eb97084f
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Move heroDeck and monsterDeck into BattleState
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2020-10-13 00:58:33 -04:00 |
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henriquenakashima
|
f1ef7d7d46
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More heroEnergy and monsterEnergy into BattleState
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2020-10-13 00:50:29 -04:00 |
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henriquenakashima
|
5962ea9fd6
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Finish merging BattleClock and BattleState
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2020-10-13 00:25:55 -04:00 |
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henriquenakashima
|
658978682b
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Move BattleClock and BuffManager into BattleState
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2020-10-13 00:03:40 -04:00 |
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henriquenakashima
|
034e6beca6
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Display power buffs
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2020-10-10 21:49:04 -04:00 |
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henriquenakashima
|
31cb8fe4c0
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Implement OilOfSharpness
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2020-10-09 01:43:37 -04:00 |
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henriquenakashima
|
2190070fee
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Start with 6, draw 3, discard to 3
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2020-10-04 22:12:51 -04:00 |
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henriquenakashima
|
eb51ebace0
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Refactor BattleSprites out of BattleController
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2020-10-01 23:30:19 -04:00 |
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henriquenakashima
|
737a851283
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Enemies drop energy before, intentions are more accurate
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2020-10-01 22:52:50 -04:00 |
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henriquenakashima
|
94b3309bb7
|
Create TurnIntentions
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2020-09-30 23:56:59 -04:00 |
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henriquenakashima
|
838c30af99
|
Implement both styles of battle
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2020-09-30 22:48:32 -04:00 |
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henriquenakashima
|
8a86423e7d
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Add round number to BattleState
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2020-09-30 22:18:55 -04:00 |
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henriquenakashima
|
b654419966
|
Show playable cards in enemy hand
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2020-09-30 19:33:53 -04:00 |
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henriquenakashima
|
d513657396
|
Monsters play emotions from hand
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2020-09-30 19:25:38 -04:00 |
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henriquenakashima
|
959458ad74
|
Fix flow to/from battle, add cheat code to win
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2020-09-28 23:41:27 -04:00 |
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henriquenakashima
|
ba0252298c
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Add heroes to BattleParameters
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2020-09-26 23:28:36 -04:00 |
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henriquenakashima
|
84782a9bb3
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Create BattleResult
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2020-09-26 23:10:36 -04:00 |
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henriquenakashima
|
0d7f4f4954
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Create basic Story classes and parameterize monsters in Battle scene
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2020-09-26 23:04:14 -04:00 |
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henriquenakashima
|
a2ced7a003
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Create PlayerAction and use hero cards in parallel
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2020-09-26 18:52:30 -04:00 |
|
henriquenakashima
|
11df4f1164
|
Implement emotions
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2020-09-26 18:24:46 -04:00 |
|
henriquenakashima
|
08c395cf51
|
Add guards and implement basic cards
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2020-09-26 17:20:47 -04:00 |
|
henriquenakashima
|
30beb96397
|
Scale UI correctly
|
2020-09-26 16:43:30 -04:00 |
|
henriquenakashima
|
0ca4c3276d
|
Add some art, fix UI anchors
|
2020-09-26 15:57:58 -04:00 |
|
henriquenakashima
|
c31747bc19
|
Add hit animation
|
2020-09-25 20:45:12 -04:00 |
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henriquenakashima
|
45b91ed352
|
Mark cards that are not playable
|
2020-09-24 23:00:36 -04:00 |
|
henriquenakashima
|
aa78658949
|
Implement LightningHatchet
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2020-09-24 21:51:32 -04:00 |
|
henriquenakashima
|
281ad2dbc5
|
Implement BlindFury
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2020-09-24 01:01:21 -04:00 |
|
henriquenakashima
|
626f465ca0
|
Implement IronskinDraught
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2020-09-24 00:43:31 -04:00 |
|
henriquenakashima
|
621069fd71
|
Rename CardId to HCardId
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2020-09-24 00:35:08 -04:00 |
|
henriquenakashima
|
33a28cf58e
|
Remove assumption of 3 heroes and 3 monsters
|
2020-09-24 00:30:46 -04:00 |
|
henriquenakashima
|
6a6f07689e
|
Implement Whirlwind
|
2020-09-24 00:24:49 -04:00 |
|
henriquenakashima
|
ceb46f98b2
|
Implement Meditate
|
2020-09-22 01:09:20 -04:00 |
|
henriquenakashima
|
ef9ec43c8a
|
Implement statuses, GolemCharge, GolemBerserk, stun
|
2020-09-20 22:02:34 -04:00 |
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henriquenakashima
|
8c641f5524
|
Check win and loss states
|
2020-09-20 16:45:50 -04:00 |
|
henriquenakashima
|
adc84f9aba
|
Only alive participants can act
|
2020-09-20 16:02:13 -04:00 |
|
henriquenakashima
|
d1af817bc6
|
Implement GolemFist
|
2020-09-20 15:45:59 -04:00 |
|
henriquenakashima
|
4ca7b7537a
|
Add monster energy indicator
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2020-09-20 15:26:18 -04:00 |
|
henriquenakashima
|
ca16846f2a
|
Add delay while enemies act
|
2020-09-20 14:30:55 -04:00 |
|
henriquenakashima
|
c7d2302326
|
Draw monster hand
|
2020-09-20 14:28:10 -04:00 |
|
henriquenakashima
|
c0afc58c01
|
Move things to make space for monster hand
|
2020-09-20 14:00:49 -04:00 |
|
henriquenakashima
|
6135ea1b24
|
Restructure battle with Coroutines, monsters play from hand
|
2020-09-20 13:54:14 -04:00 |
|
henriquenakashima
|
28db788635
|
Create BattleController#monsterDeck
|
2020-09-20 13:34:42 -04:00 |
|
henriquenakashima
|
de072a80f7
|
Convert HeroDeck into BattleDeck<HeroCard>
|
2020-09-20 12:17:04 -04:00 |
|
henriquenakashima
|
c2e8b526b6
|
IBattleEffectResolver takes in the effects as params
|
2020-09-20 11:58:35 -04:00 |
|
henriquenakashima
|
c34b065ff5
|
Use VampireFangs instead of flat 2 damage
|
2020-09-19 23:35:47 -04:00 |
|
henriquenakashima
|
cce0b2891c
|
Create MonsterCard
|
2020-09-19 23:25:42 -04:00 |
|
henriquenakashima
|
169210efbe
|
DealDamageEffect know how much was really dealt
|
2020-09-19 22:58:23 -04:00 |
|
henriquenakashima
|
265c24ea1c
|
Implement Triggers and Scarring
|
2020-09-19 22:42:51 -04:00 |
|
henriquenakashima
|
cbc8c8b6cd
|
DealDamage and AddBlock are effects
|
2020-09-19 21:33:32 -04:00 |
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