mixedcards/Assets/Battle
2020-10-12 23:55:51 -04:00
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CardsHeroes Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
CardsMonsters Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
Effects Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
Graphics Use glow effect to target 2020-09-26 22:23:52 -04:00
MonsterAI Implement BlindFury 2020-09-24 01:01:21 -04:00
Monsters Refactor BattleSprites out of BattleController 2020-10-01 23:30:19 -04:00
Targeting Add guards and implement basic cards 2020-09-26 17:20:47 -04:00
Triggers Implement Whirlwind 2020-09-24 00:24:49 -04:00
UI Do not bundle multiple buffs in UI 2020-10-12 23:55:51 -04:00
BaseCard.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BaseCard.cs.meta Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
BattleCardPrefabConstants.cs Refactor HeroHandControls out of BattlePlayerControls 2020-09-20 14:12:04 -04:00
BattleCardPrefabConstants.cs.meta Refactor HeroHandControls out of BattlePlayerControls 2020-09-20 14:12:04 -04:00
BattleClock.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BattleClock.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BattleController.cs Display power buffs 2020-10-10 21:49:04 -04:00
BattleController.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleDeck.cs Implement both styles of battle 2020-09-30 22:48:32 -04:00
BattleDeck.cs.meta Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
BattleHero.cs Refactor BattleSprites out of BattleController 2020-10-01 23:30:19 -04:00
BattleHero.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleMonster.cs Refactor BattleSprites out of BattleController 2020-10-01 23:30:19 -04:00
BattleMonster.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleParameters.cs Add heroes to BattleParameters 2020-09-26 23:28:36 -04:00
BattleParameters.cs.meta Create basic Story classes and parameterize monsters in Battle scene 2020-09-26 23:04:14 -04:00
BattleParticipant.cs Display power buffs 2020-10-10 21:49:04 -04:00
BattleParticipant.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleParticipantSprite.cs Use glow effect to target 2020-09-26 22:23:52 -04:00
BattleParticipantSprite.cs.meta Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
BattlePlayerControls.cs Create TurnIntentions 2020-09-30 23:56:59 -04:00
BattlePlayerControls.cs.meta Create cards and make them buttons 2020-09-18 00:23:38 -04:00
BattleResult.cs Create BattleResult 2020-09-26 23:10:36 -04:00
BattleResult.cs.meta Create BattleResult 2020-09-26 23:10:36 -04:00
BattleScene.unity Use glow effect to target 2020-09-26 22:23:52 -04:00
BattleScene.unity.meta Initial import 2020-09-17 22:52:50 -04:00
BattleSetup.cs Create BattleResult 2020-09-26 23:10:36 -04:00
BattleSetup.cs.meta Create basic Story classes and parameterize monsters in Battle scene 2020-09-26 23:04:14 -04:00
BattleSprites.cs Display power buffs 2020-10-10 21:49:04 -04:00
BattleSprites.cs.meta Refactor BattleSprites out of BattleController 2020-10-01 23:30:19 -04:00
BattleState.cs Display power buffs 2020-10-10 21:49:04 -04:00
BattleState.cs.meta Mark cards that are not playable 2020-09-24 23:00:36 -04:00
BattleStatus.cs Better status icon system 2020-10-09 22:34:13 -04:00
BattleStatus.cs.meta Implement statuses, GolemCharge, GolemBerserk, stun 2020-09-20 22:02:34 -04:00
BattleTime.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BattleTime.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BattleZone.cs Implement acquiring cards. Thunderstorm acquires Lightning Strikes. 2020-09-19 17:26:14 -04:00
BattleZone.cs.meta Implement acquiring cards. Thunderstorm acquires Lightning Strikes. 2020-09-19 17:26:14 -04:00
BuffDuration.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BuffDuration.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BuffManager.cs Display power buffs 2020-10-10 21:49:04 -04:00
BuffManager.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BuffType.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
BuffType.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
CardDatabase.cs Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
CardDatabase.cs.meta Create CardDatabase 2020-09-19 00:34:27 -04:00
CardsHeroes.meta Split CardsHeroes and CardsMonsters 2020-09-19 22:44:07 -04:00
CardsMonsters.meta Split CardsHeroes and CardsMonsters 2020-09-19 22:44:07 -04:00
CardType.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
CardType.cs.meta Split Action into Attack and Skill 2020-09-19 17:30:40 -04:00
CheatBattle.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
CheatBattle.cs.meta Fix flow to/from battle, add cheat code to win 2020-09-28 23:41:27 -04:00
DefaultHeroCard.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
DefaultHeroCard.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
DefaultsManager.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
DefaultsManager.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
Effects.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
EnergyPool.cs Implement emotions 2020-09-26 18:24:46 -04:00
EnergyPool.cs.meta Add monster energy indicator 2020-09-20 15:26:18 -04:00
Graphics.meta Add hit animation 2020-09-25 20:45:12 -04:00
HandControls.cs Enemies drop energy before, intentions are more accurate 2020-10-01 22:52:50 -04:00
HandControls.cs.meta Make HeroHandControls into generic HandControls 2020-09-20 14:17:54 -04:00
HandPlayability.cs Enemies drop energy before, intentions are more accurate 2020-10-01 22:52:50 -04:00
HandPlayability.cs.meta Mark cards that are not playable 2020-09-24 23:00:36 -04:00
HeroCard.cs Add some art, fix UI anchors 2020-09-26 15:57:58 -04:00
HeroCard.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
HeroCardDatabase.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
HeroCardDatabase.cs.meta Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
HeroDatabase.cs Add guards and implement basic cards 2020-09-26 17:20:47 -04:00
HeroDatabase.cs.meta Initial import 2020-09-17 22:52:50 -04:00
IBattleEffect.cs Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffect.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectApplier.cs Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectApplier.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectResolver.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
IBattleEffectResolver.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
InsightLevel.cs Implement Meditate 2020-09-22 01:09:20 -04:00
InsightLevel.cs.meta Implement Meditate 2020-09-22 01:09:20 -04:00
MonsterAI.meta Implement GolemFist 2020-09-20 15:45:59 -04:00
MonsterCard.cs Add some art, fix UI anchors 2020-09-26 15:57:58 -04:00
MonsterCard.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterCardDatabase.cs Monsters play emotions from hand 2020-09-30 19:25:38 -04:00
MonsterCardDatabase.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterDatabase.cs Initial import 2020-09-17 22:52:50 -04:00
MonsterDatabase.cs.meta Initial import 2020-09-17 22:52:50 -04:00
Monsters.meta Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
ParticipantActivity.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
ParticipantActivity.cs.meta Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
PlayArea.cs Implement OilOfSharpness 2020-10-09 01:43:37 -04:00
PlayArea.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
PlayerAction.cs Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
PlayerAction.cs.meta Create PlayerAction and use hero cards in parallel 2020-09-26 18:52:30 -04:00
Targeting.meta Implement TargetingPolicy, Cover can only target other allies 2020-09-19 16:02:38 -04:00
TeamChoice.cs Implement Whirlwind 2020-09-24 00:24:49 -04:00
TeamChoice.cs.meta Implement Whirlwind 2020-09-24 00:24:49 -04:00
Trigger.cs Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
Trigger.cs.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TriggeredEffect.cs Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TriggeredEffect.cs.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
Triggers.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TurnIntentions.cs Enemies drop energy before, intentions are more accurate 2020-10-01 22:52:50 -04:00
TurnIntentions.cs.meta Create TurnIntentions 2020-09-30 23:56:59 -04:00
UI.meta Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
white.png Initial import 2020-09-17 22:52:50 -04:00
white.png.meta Initial import 2020-09-17 22:52:50 -04:00