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CardsHeroes
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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CardsMonsters
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Monsters play emotions from hand
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2020-09-30 19:25:38 -04:00 |
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Effects
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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Graphics
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Use glow effect to target
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2020-09-26 22:23:52 -04:00 |
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MonsterAI
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Implement BlindFury
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2020-09-24 01:01:21 -04:00 |
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Monsters
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Reorganize Assets/Battle
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2020-09-19 16:06:08 -04:00 |
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Targeting
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Add guards and implement basic cards
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2020-09-26 17:20:47 -04:00 |
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Triggers
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Implement Whirlwind
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2020-09-24 00:24:49 -04:00 |
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UI
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Show playable cards in enemy hand
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2020-09-30 19:33:53 -04:00 |
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BaseCard.cs
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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BaseCard.cs.meta
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Add CrashingPunch and making it work
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2020-09-18 23:33:57 -04:00 |
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BattleCardPrefabConstants.cs
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Refactor HeroHandControls out of BattlePlayerControls
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2020-09-20 14:12:04 -04:00 |
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BattleCardPrefabConstants.cs.meta
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Refactor HeroHandControls out of BattlePlayerControls
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2020-09-20 14:12:04 -04:00 |
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BattleController.cs
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Implement both styles of battle
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2020-09-30 22:48:32 -04:00 |
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BattleController.cs.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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BattleDeck.cs
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Implement both styles of battle
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2020-09-30 22:48:32 -04:00 |
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BattleDeck.cs.meta
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Convert HeroDeck into BattleDeck<HeroCard>
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2020-09-20 12:17:04 -04:00 |
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BattleHero.cs
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Add guards and implement basic cards
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2020-09-26 17:20:47 -04:00 |
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BattleHero.cs.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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BattleMonster.cs
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Implement Whirlwind
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2020-09-24 00:24:49 -04:00 |
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BattleMonster.cs.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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BattleParameters.cs
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Add heroes to BattleParameters
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2020-09-26 23:28:36 -04:00 |
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BattleParameters.cs.meta
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Create basic Story classes and parameterize monsters in Battle scene
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2020-09-26 23:04:14 -04:00 |
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BattleParticipant.cs
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Dead participants don't get block
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2020-09-26 18:28:08 -04:00 |
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BattleParticipant.cs.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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BattleParticipantSprite.cs
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Use glow effect to target
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2020-09-26 22:23:52 -04:00 |
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BattleParticipantSprite.cs.meta
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Add CrashingPunch and making it work
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2020-09-18 23:33:57 -04:00 |
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BattlePlayerControls.cs
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Implement both styles of battle
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2020-09-30 22:48:32 -04:00 |
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BattlePlayerControls.cs.meta
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Create cards and make them buttons
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2020-09-18 00:23:38 -04:00 |
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BattleResult.cs
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Create BattleResult
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2020-09-26 23:10:36 -04:00 |
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BattleResult.cs.meta
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Create BattleResult
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2020-09-26 23:10:36 -04:00 |
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BattleScene.unity
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Use glow effect to target
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2020-09-26 22:23:52 -04:00 |
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BattleScene.unity.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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BattleSetup.cs
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Create BattleResult
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2020-09-26 23:10:36 -04:00 |
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BattleSetup.cs.meta
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Create basic Story classes and parameterize monsters in Battle scene
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2020-09-26 23:04:14 -04:00 |
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BattleState.cs
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Cleanup BattleState
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2020-09-30 22:24:12 -04:00 |
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BattleState.cs.meta
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Mark cards that are not playable
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2020-09-24 23:00:36 -04:00 |
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BattleStatus.cs
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Implement statuses, GolemCharge, GolemBerserk, stun
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2020-09-20 22:02:34 -04:00 |
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BattleStatus.cs.meta
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Implement statuses, GolemCharge, GolemBerserk, stun
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2020-09-20 22:02:34 -04:00 |
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BattleZone.cs
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Implement acquiring cards. Thunderstorm acquires Lightning Strikes.
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2020-09-19 17:26:14 -04:00 |
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BattleZone.cs.meta
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Implement acquiring cards. Thunderstorm acquires Lightning Strikes.
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2020-09-19 17:26:14 -04:00 |
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CardDatabase.cs
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Convert HeroDeck into BattleDeck<HeroCard>
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2020-09-20 12:17:04 -04:00 |
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CardDatabase.cs.meta
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Create CardDatabase
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2020-09-19 00:34:27 -04:00 |
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CardsHeroes.meta
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Split CardsHeroes and CardsMonsters
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2020-09-19 22:44:07 -04:00 |
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CardsMonsters.meta
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Split CardsHeroes and CardsMonsters
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2020-09-19 22:44:07 -04:00 |
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CardType.cs
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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CardType.cs.meta
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Split Action into Attack and Skill
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2020-09-19 17:30:40 -04:00 |
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CheatBattle.cs
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Show playable cards in enemy hand
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2020-09-30 19:33:53 -04:00 |
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CheatBattle.cs.meta
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Fix flow to/from battle, add cheat code to win
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2020-09-28 23:41:27 -04:00 |
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Effects.meta
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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EnergyPool.cs
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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EnergyPool.cs.meta
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Add monster energy indicator
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2020-09-20 15:26:18 -04:00 |
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Graphics.meta
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Add hit animation
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2020-09-25 20:45:12 -04:00 |
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HandControls.cs
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Show playable cards in enemy hand
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2020-09-30 19:33:53 -04:00 |
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HandControls.cs.meta
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Make HeroHandControls into generic HandControls
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2020-09-20 14:17:54 -04:00 |
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HandPlayability.cs
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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HandPlayability.cs.meta
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Mark cards that are not playable
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2020-09-24 23:00:36 -04:00 |
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HeroCard.cs
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Add some art, fix UI anchors
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2020-09-26 15:57:58 -04:00 |
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HeroCard.cs.meta
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Create MonsterCard
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2020-09-19 23:25:42 -04:00 |
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HeroCardDatabase.cs
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Add heroes to BattleParameters
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2020-09-26 23:28:36 -04:00 |
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HeroCardDatabase.cs.meta
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Convert HeroDeck into BattleDeck<HeroCard>
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2020-09-20 12:17:04 -04:00 |
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HeroDatabase.cs
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Add guards and implement basic cards
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2020-09-26 17:20:47 -04:00 |
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HeroDatabase.cs.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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IBattleEffect.cs
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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IBattleEffect.cs.meta
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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IBattleEffectApplier.cs
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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IBattleEffectApplier.cs.meta
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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IBattleEffectResolver.cs
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Implement emotions
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2020-09-26 18:24:46 -04:00 |
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IBattleEffectResolver.cs.meta
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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InsightLevel.cs
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Implement Meditate
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2020-09-22 01:09:20 -04:00 |
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InsightLevel.cs.meta
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Implement Meditate
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2020-09-22 01:09:20 -04:00 |
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MonsterAI.meta
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Implement GolemFist
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2020-09-20 15:45:59 -04:00 |
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MonsterCard.cs
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Add some art, fix UI anchors
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2020-09-26 15:57:58 -04:00 |
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MonsterCard.cs.meta
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Create MonsterCard
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2020-09-19 23:25:42 -04:00 |
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MonsterCardDatabase.cs
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Monsters play emotions from hand
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2020-09-30 19:25:38 -04:00 |
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MonsterCardDatabase.cs.meta
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Create MonsterCard
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2020-09-19 23:25:42 -04:00 |
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MonsterDatabase.cs
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Initial import
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2020-09-17 22:52:50 -04:00 |
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MonsterDatabase.cs.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |
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Monsters.meta
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Reorganize Assets/Battle
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2020-09-19 16:06:08 -04:00 |
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PlayArea.cs
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Restructure battle with Coroutines, monsters play from hand
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2020-09-20 13:54:14 -04:00 |
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PlayArea.cs.meta
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Implement BattleEffects, add Thunderstorm
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2020-09-19 16:58:14 -04:00 |
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PlayerAction.cs
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Create PlayerAction and use hero cards in parallel
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2020-09-26 18:52:30 -04:00 |
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PlayerAction.cs.meta
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Create PlayerAction and use hero cards in parallel
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2020-09-26 18:52:30 -04:00 |
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Targeting.meta
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Implement TargetingPolicy, Cover can only target other allies
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2020-09-19 16:02:38 -04:00 |
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TeamChoice.cs
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Implement Whirlwind
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2020-09-24 00:24:49 -04:00 |
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TeamChoice.cs.meta
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Implement Whirlwind
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2020-09-24 00:24:49 -04:00 |
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Trigger.cs
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Implement Triggers and Scarring
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2020-09-19 22:42:51 -04:00 |
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Trigger.cs.meta
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Implement Triggers and Scarring
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2020-09-19 22:42:51 -04:00 |
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TriggeredEffect.cs
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Implement Triggers and Scarring
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2020-09-19 22:42:51 -04:00 |
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TriggeredEffect.cs.meta
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Implement Triggers and Scarring
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2020-09-19 22:42:51 -04:00 |
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Triggers.meta
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Implement Triggers and Scarring
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2020-09-19 22:42:51 -04:00 |
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UI.meta
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Reorganize Assets/Battle
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2020-09-19 16:06:08 -04:00 |
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white.png
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Initial import
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2020-09-17 22:52:50 -04:00 |
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white.png.meta
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Initial import
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2020-09-17 22:52:50 -04:00 |