19 lines
810 B
C#
19 lines
810 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightningHatchetHCard : HeroCard
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{
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public LightningHatchetHCard(BattleParticipant owner)
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: base(owner, HCardId.LightningHatchet, "Lightning Hatchet", 1, CardType.Attack,
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"Deals 2 damage to target enemy.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new AnyMonsterTargetPolicy());
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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effectApplier.Apply(new DealDamageEffect(target, 2));
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}
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}
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