henriquenakashima
|
2e5a971581
|
Move Heroes and Monster to BattleState
|
2020-10-13 22:23:56 -04:00 |
|
henriquenakashima
|
c2fc8b0904
|
Move InsightLevel into BattleState
|
2020-10-13 21:32:42 -04:00 |
|
henriquenakashima
|
cb88ae78b6
|
Move PlayArea into BattleState
|
2020-10-13 01:00:49 -04:00 |
|
henriquenakashima
|
12eb97084f
|
Move heroDeck and monsterDeck into BattleState
|
2020-10-13 00:58:33 -04:00 |
|
henriquenakashima
|
f1ef7d7d46
|
More heroEnergy and monsterEnergy into BattleState
|
2020-10-13 00:50:29 -04:00 |
|
henriquenakashima
|
679fc526cc
|
Refactor HeroCardDatabase
|
2020-10-13 00:45:03 -04:00 |
|
henriquenakashima
|
939b3e2664
|
Implement Echolocation
|
2020-10-13 00:42:55 -04:00 |
|
henriquenakashima
|
5962ea9fd6
|
Finish merging BattleClock and BattleState
|
2020-10-13 00:25:55 -04:00 |
|
henriquenakashima
|
658978682b
|
Move BattleClock and BuffManager into BattleState
|
2020-10-13 00:03:40 -04:00 |
|
henriquenakashima
|
58da527ad5
|
Do not bundle multiple buffs in UI
|
2020-10-12 23:55:51 -04:00 |
|
henriquenakashima
|
034e6beca6
|
Display power buffs
|
2020-10-10 21:49:04 -04:00 |
|
henriquenakashima
|
515602b670
|
Better status icon system
|
2020-10-09 22:34:13 -04:00 |
|
henriquenakashima
|
31cb8fe4c0
|
Implement OilOfSharpness
|
2020-10-09 01:43:37 -04:00 |
|
henriquenakashima
|
2190070fee
|
Start with 6, draw 3, discard to 3
|
2020-10-04 22:12:51 -04:00 |
|
henriquenakashima
|
eb51ebace0
|
Refactor BattleSprites out of BattleController
|
2020-10-01 23:30:19 -04:00 |
|
henriquenakashima
|
737a851283
|
Enemies drop energy before, intentions are more accurate
|
2020-10-01 22:52:50 -04:00 |
|
henriquenakashima
|
94b3309bb7
|
Create TurnIntentions
|
2020-09-30 23:56:59 -04:00 |
|
henriquenakashima
|
838c30af99
|
Implement both styles of battle
|
2020-09-30 22:48:32 -04:00 |
|
henriquenakashima
|
6bf1a8672f
|
Cleanup BattleState
|
2020-09-30 22:24:12 -04:00 |
|
henriquenakashima
|
8a86423e7d
|
Add round number to BattleState
|
2020-09-30 22:18:55 -04:00 |
|
henriquenakashima
|
b654419966
|
Show playable cards in enemy hand
|
2020-09-30 19:33:53 -04:00 |
|
henriquenakashima
|
d513657396
|
Monsters play emotions from hand
|
2020-09-30 19:25:38 -04:00 |
|
henriquenakashima
|
959458ad74
|
Fix flow to/from battle, add cheat code to win
|
2020-09-28 23:41:27 -04:00 |
|
henriquenakashima
|
0b295af56b
|
Implement scene transition
|
2020-09-28 23:07:12 -04:00 |
|
henriquenakashima
|
edc3abff84
|
Set background in StoryScene
|
2020-09-28 22:55:36 -04:00 |
|
henriquenakashima
|
43406a8c13
|
Set background in story
|
2020-09-27 22:41:34 -04:00 |
|
henriquenakashima
|
3b9a6f361d
|
Add prologue, two story boxes
|
2020-09-27 22:36:10 -04:00 |
|
henriquenakashima
|
8119482922
|
Story box appears when called, disappears when clicked
|
2020-09-27 22:04:05 -04:00 |
|
henriquenakashima
|
8eecb71a38
|
Create text box in story
|
2020-09-27 22:00:23 -04:00 |
|
henriquenakashima
|
1e87d1d35f
|
Add energies to default hero deck
|
2020-09-26 23:43:38 -04:00 |
|
henriquenakashima
|
49c4fc63f0
|
Write on screen during story
|
2020-09-26 23:43:29 -04:00 |
|
henriquenakashima
|
ba0252298c
|
Add heroes to BattleParameters
|
2020-09-26 23:28:36 -04:00 |
|
henriquenakashima
|
84782a9bb3
|
Create BattleResult
|
2020-09-26 23:10:36 -04:00 |
|
henriquenakashima
|
0d7f4f4954
|
Create basic Story classes and parameterize monsters in Battle scene
|
2020-09-26 23:04:14 -04:00 |
|
henriquenakashima
|
6181a7d50c
|
Use glow effect to target
|
2020-09-26 22:23:52 -04:00 |
|
henriquenakashima
|
bb8f1ab902
|
Add battle background
|
2020-09-26 21:51:12 -04:00 |
|
henriquenakashima
|
c61b10338f
|
Bigger font
|
2020-09-26 21:51:02 -04:00 |
|
henriquenakashima
|
2203805351
|
Change font
|
2020-09-26 21:43:53 -04:00 |
|
henriquenakashima
|
a2ced7a003
|
Create PlayerAction and use hero cards in parallel
|
2020-09-26 18:52:30 -04:00 |
|
henriquenakashima
|
d48780d629
|
Remove UI from dead battle participants
|
2020-09-26 18:33:00 -04:00 |
|
henriquenakashima
|
6ac237449c
|
Add Golem Charge art
|
2020-09-26 18:30:24 -04:00 |
|
henriquenakashima
|
956b8f5c82
|
Dead participants don't get block
|
2020-09-26 18:28:08 -04:00 |
|
henriquenakashima
|
11df4f1164
|
Implement emotions
|
2020-09-26 18:24:46 -04:00 |
|
henriquenakashima
|
08c395cf51
|
Add guards and implement basic cards
|
2020-09-26 17:20:47 -04:00 |
|
henriquenakashima
|
30beb96397
|
Scale UI correctly
|
2020-09-26 16:43:30 -04:00 |
|
henriquenakashima
|
34aad42ba7
|
More card art
|
2020-09-26 16:21:56 -04:00 |
|
henriquenakashima
|
0ca4c3276d
|
Add some art, fix UI anchors
|
2020-09-26 15:57:58 -04:00 |
|
henriquenakashima
|
c31747bc19
|
Add hit animation
|
2020-09-25 20:45:12 -04:00 |
|
henriquenakashima
|
4d817ea88a
|
Import AllIn1SpriteShader
|
2020-09-24 23:30:44 -04:00 |
|
henriquenakashima
|
73557e3bbe
|
Show which cards are disabled
|
2020-09-24 23:29:30 -04:00 |
|