henriquenakashima
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30beb96397
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Scale UI correctly
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2020-09-26 16:43:30 -04:00 |
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henriquenakashima
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34aad42ba7
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More card art
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2020-09-26 16:21:56 -04:00 |
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henriquenakashima
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0ca4c3276d
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Add some art, fix UI anchors
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2020-09-26 15:57:58 -04:00 |
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henriquenakashima
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c31747bc19
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Add hit animation
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2020-09-25 20:45:12 -04:00 |
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henriquenakashima
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4d817ea88a
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Import AllIn1SpriteShader
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2020-09-24 23:30:44 -04:00 |
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henriquenakashima
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73557e3bbe
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Show which cards are disabled
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2020-09-24 23:29:30 -04:00 |
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henriquenakashima
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45b91ed352
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Mark cards that are not playable
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2020-09-24 23:00:36 -04:00 |
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henriquenakashima
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aa78658949
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Implement LightningHatchet
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2020-09-24 21:51:32 -04:00 |
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henriquenakashima
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281ad2dbc5
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Implement BlindFury
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2020-09-24 01:01:21 -04:00 |
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henriquenakashima
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626f465ca0
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Implement IronskinDraught
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2020-09-24 00:43:31 -04:00 |
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henriquenakashima
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b5c900aa24
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Rename CardFoo to FooHCard
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2020-09-24 00:38:19 -04:00 |
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henriquenakashima
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621069fd71
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Rename CardId to HCardId
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2020-09-24 00:35:08 -04:00 |
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henriquenakashima
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33a28cf58e
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Remove assumption of 3 heroes and 3 monsters
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2020-09-24 00:30:46 -04:00 |
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henriquenakashima
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6a6f07689e
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Implement Whirlwind
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2020-09-24 00:24:49 -04:00 |
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henriquenakashima
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9413ebee7e
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More interesting card setup
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2020-09-22 01:14:55 -04:00 |
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henriquenakashima
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ceb46f98b2
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Implement Meditate
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2020-09-22 01:09:20 -04:00 |
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henriquenakashima
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03ca23d484
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Create StatusUI
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2020-09-20 22:45:42 -04:00 |
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henriquenakashima
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dd9b360bfc
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Implement GraniteDefense
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2020-09-20 22:09:53 -04:00 |
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henriquenakashima
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ef9ec43c8a
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Implement statuses, GolemCharge, GolemBerserk, stun
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2020-09-20 22:02:34 -04:00 |
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henriquenakashima
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caf782c884
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Add more card ids
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2020-09-20 19:02:06 -04:00 |
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henriquenakashima
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8c641f5524
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Check win and loss states
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2020-09-20 16:45:50 -04:00 |
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henriquenakashima
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adc84f9aba
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Only alive participants can act
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2020-09-20 16:02:13 -04:00 |
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henriquenakashima
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a5a96edf25
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GolemFist should cost 3
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2020-09-20 15:46:49 -04:00 |
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henriquenakashima
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d1af817bc6
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Implement GolemFist
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2020-09-20 15:45:59 -04:00 |
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henriquenakashima
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4ca7b7537a
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Add monster energy indicator
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2020-09-20 15:26:18 -04:00 |
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henriquenakashima
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537538a6ca
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Implement insight level
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2020-09-20 14:37:51 -04:00 |
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henriquenakashima
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ca16846f2a
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Add delay while enemies act
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2020-09-20 14:30:55 -04:00 |
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henriquenakashima
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c7d2302326
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Draw monster hand
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2020-09-20 14:28:10 -04:00 |
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henriquenakashima
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fb453702ba
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Make HeroHandControls into generic HandControls
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2020-09-20 14:17:54 -04:00 |
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henriquenakashima
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5456958651
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Cleanup root from HeroHandControls
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2020-09-20 14:13:14 -04:00 |
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henriquenakashima
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57dbe84b3d
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Refactor HeroHandControls out of BattlePlayerControls
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2020-09-20 14:12:04 -04:00 |
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henriquenakashima
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c0afc58c01
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Move things to make space for monster hand
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2020-09-20 14:00:49 -04:00 |
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henriquenakashima
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6135ea1b24
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Restructure battle with Coroutines, monsters play from hand
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2020-09-20 13:54:14 -04:00 |
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henriquenakashima
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28db788635
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Create BattleController#monsterDeck
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2020-09-20 13:34:42 -04:00 |
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henriquenakashima
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de072a80f7
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Convert HeroDeck into BattleDeck<HeroCard>
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2020-09-20 12:17:04 -04:00 |
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henriquenakashima
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c2e8b526b6
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IBattleEffectResolver takes in the effects as params
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2020-09-20 11:58:35 -04:00 |
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henriquenakashima
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8b539e1b5c
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VampireFangs targets hero with highest HP
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2020-09-19 23:47:21 -04:00 |
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henriquenakashima
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c34b065ff5
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Use VampireFangs instead of flat 2 damage
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2020-09-19 23:35:47 -04:00 |
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henriquenakashima
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cce0b2891c
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Create MonsterCard
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2020-09-19 23:25:42 -04:00 |
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henriquenakashima
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169210efbe
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DealDamageEffect know how much was really dealt
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2020-09-19 22:58:23 -04:00 |
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henriquenakashima
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8423a2a87a
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Remove TODO from Scarring
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2020-09-19 22:50:20 -04:00 |
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henriquenakashima
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36074e09b2
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Add TODO.txt
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2020-09-19 22:49:35 -04:00 |
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henriquenakashima
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be15f77a34
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Split CardsHeroes and CardsMonsters
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2020-09-19 22:44:07 -04:00 |
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henriquenakashima
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265c24ea1c
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Implement Triggers and Scarring
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2020-09-19 22:42:51 -04:00 |
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henriquenakashima
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cbc8c8b6cd
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DealDamage and AddBlock are effects
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2020-09-19 21:33:32 -04:00 |
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henriquenakashima
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8b33f3ff5a
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Show cards in PlayArea
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2020-09-19 21:18:27 -04:00 |
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henriquenakashima
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d67a7372c9
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Layout participant sprites better
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2020-09-19 17:32:09 -04:00 |
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henriquenakashima
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6724d2b5c5
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Split Action into Attack and Skill
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2020-09-19 17:30:40 -04:00 |
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henriquenakashima
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1e8d3bb068
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Implement acquiring cards. Thunderstorm acquires Lightning Strikes.
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2020-09-19 17:26:14 -04:00 |
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henriquenakashima
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60afd791dd
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Fix able to target illegal targets
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2020-09-19 16:59:48 -04:00 |
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